Episode Details
Back to EpisodesAccessibility (with Dave McKee)
Episode 360
Published 1 year, 10 months ago
Description
We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.
Accessibility
- Visual impairment accessibility musts:
- High Contrast
- User-set color schemes
- Big Icons! (more important even than large text, which is also important)
- Leverage Haptics (HD Rumble) paired with visual cues
- Toning the music down (Dave recommends, regretfully)
- Accessibility options should come up at a game’s first-launch
- High Contrast
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