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Accessibility (with Dave McKee)

Episode 360 Published 1 year, 10 months ago
Description

We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.

  • Visual impairment accessibility musts:
    • High Contrast
      • User-set color schemes
    • Big Icons! (more important even than large text, which is also important)
    • Leverage Haptics (HD Rumble) paired with visual cues
    • Toning the music down (Dave recommends, regretfully)
    • Accessibility options should come up at a game’s first-launch