The clubhouse is caffeinated and ready to jam, game jam that is.
The clubhouse is giving a prompt where air movement is the main mechanism of action and they create a physical game for a tabletop (in the style of 'Hungry Hungry Hippos'). The notoriously unpredictable 'Eddies' of air movement gives this game it's name. The main challenge for the team - a more sanitary air blower mechanism than drinking straws: a tiny bellows, small whoopie cushions, slide whistles, or party noisemakers?
Blowing mechanisms - one per player (drinking straw in playtest)
A bunch of small peices of junk
A container for the small peices of junk
Playing feild (box, 8 sided)
Rule Card Deck
This is a game about some young teenagers who find some leaf blowers in their (octagonal) cul-du-sac and make a game with them.
Each player will select a side of the playing field (the box) as their home territory. The goal of the game is to have the least amount of junk (points-wise) fall off of your side of the field.
Rule Cards:
- Separate the Rule cards into the three categories: Puff Variants, Point Variants, and Zone Variants. Shuffle the cards from each category, and pull three of each category to start each of the three rounds.Cards rule examples
- Puff: Each player has 3 puffs per turn
- Point: Each black item is worth +1 point, all other items are worth -1 point
- Zone: The windy end of your blowing mechanism may not be placed