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PFE2E - GUNS AND GEARS REMASTER - The RPGBOT.Review
Description
Pathfinder 2E: Guns & Gears Remastered is here, proving once and for all that the best way to balance a game is by strapping explosives to your boots, firing an elephant gun from horseback, and praying Overdrive doesn't betray you.
Guns & Gears Remastered is bringing more chaos than a malfunctioning automaton with a loaded musket. The RPGBOT crew dives into the madness, covering everything from gadget-wielding Inventors to Gunslingers finally getting the respect they deserve.
Highlights include:
- Overdrive no longer punishing you for trying
- Firearms with enough kickback to send you into the next campaign setting
- The Harmona gun, because apparently, we needed a weapon specifically for hunting elephants
- Gadget Skates and Blast Boots proving that fashion and explosions CAN mix
- A technological wheelchair, making combat both more inclusive and way more stylish
If you like high-speed chases, overly complicated weaponry, and questioning whether all of this is actually balanced (spoiler: it is, but barely), you need to check this out. Saddle up, grab your gnome amalgam musket, and prepare for the most mechanically unhinged ride in Pathfinder history.
Links
- Guns and Gears Remastered (affiliate link)
- Guns and Gears Review from the RPGBOT.Podcast
Welcome to the wild world of Guns & Gears Remastered, where firearms meet finely tuned mechanical madness. The hosts take a deep dive into the updated Inventor and Gunslinger classes, the Automaton ancestry, and the fallout from the OGL fiasco that led to the Pathfinder Remaster.
Expect heated discussions on whether all weapons are viable (spoiler: yes, but also no), how Overdrive is now slightly less heartbreaking, and why the Harmona gun is just excessive (unless you're an elephant, then it's terrifying). The crew also explores the absurdity of gadgets, gizmos, and gloriously impractical firearms, questioning just how many springs, cogs, and explosives one character really needs. The answer is always more.
The episode also highlights the introduction of a technological wheelchair, making combat more accessible and proving that even in a world of magic and mayhem, inclusivity matters.
So grab your gnome amalgam musket, strap on your Gadget Skates, and get ready for a mechanically enhanced ride through Pathfinder's most ridiculous (but undeniably fun) rulebook.
Key Takeaways- Inventors Gonna Invent – The Inventor class is all about making wild contraptions and hitting things with them. Who needs spells when you have gadgets?
- Slingers Get Some Love – The Gunslinger class gets a well-deserved glow-up, proving that gunpowder and class mechanics can mix well.
- Overdrive Wins, Even on Failure – Now players still get a minor bonus even when their roll goes horribly wrong.
- Automatons Are Steampunk Terminators – The Automaton ancestry lets players live their best robotic medieval fantasy dreams.
- OGL Fiasco Leads to a Pathfinder Remaster – The fallout from the licensing mess led to this refined edition. No new content, just streamlined and improved mechanics.
- Gadgets Are Not Gizmos – They are mechanical consumables with distinct rules, and the difference may or may not confuse players forever.
- Ridiculous But Effective – Blast Boots, Gadget Skates, and absurd firearm traits add both strategy and pure chaos to combat.
- Harmona Gun is Overkill in a Barrel – A gun designed specifically for hunting elephants, with a massive 1d10 damage die, because apparently subtlety is overrated.
- Mount Up or Brace for Recoil – Firing certain firearms