Episode Details

Back to Episodes
#182 - Dennis Mejillones Interview (Character Artist On Skyrim, Fallout 4, 76 & Starfield)

#182 - Dennis Mejillones Interview (Character Artist On Skyrim, Fallout 4, 76 & Starfield)

Episode 182 Published 1 year, 1 month ago
Description

Dennis is an exceptional character artist who is best known for his tenure at Bethesda from Skyrim to Starfield. He has now retired from the video game industry.

#starfield #fallout4 #skyrim

SOCIAL MEDIA

ARTSTATON - https://www.artstation.com/vsions

INSTAGRAM - @vsions1

TWITTER - @Vsions Y

OUTUBE - @Vsions

TIMESTAMPS

00:00 - Intro

00:30 - Rivalry With Jonah Lobe At Bethesda

04:10 - Werewolf Was Almost Cut From Skyrim

08:40 - Dennis Broke Work Protocol To Get Things In Bethesda Games Resulting In Burned Bridges

12:40 - Work On NPC Eyes In Fallout 4 That Todd Rejected

17:03 - Dennis’ Thoughts On Todd Howard

20:48 - Creation Engine Has Been Rewritten Multiple Times/Misunderstanding Of Bethesda Development

24:00 - Difference Between Rockstar & Bethesda Games

26:00 - Bethesda Devs Agree With Fan Criticisms

28:48 - Modding Community

29:50 - Beauacracy Has Changed Bethesda/Staff Are Underpaid

34:30 - Fun Isn’t The Focus Of Games Anymore

37:05 - Todd Is In A Tough Position With Elder Scrolls VI Cause Of Microsoft

40:10 - No One Can Ever Replace Todd

42:00 - Q+A - What Were The Teams Feelings Towards The End Of Developing Skyrim

44:57 - Q+A - Why Heavy Gore Was Cut From Starfield

47:22 - Q+A - Which Model Changes Most From Concept Art To In Game

49:20 - Robots Age More Gracefully Than Humans

50:58 - 3D Models/Full Sentry Bot Robot Malfunctioning Story

55:20 - Fallout TV Show

57:16 - Closing Comments

Listen Now

Love PodBriefly?

If you like Podbriefly.com, please consider donating to support the ongoing development.

Support Us