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The UN's Attempts to Control Anime: The Battle Against Cultural Hegemony in Media

The UN's Attempts to Control Anime: The Battle Against Cultural Hegemony in Media



In this episode, we delve into the persistent high quality of Japanese artistic endeavors, the influence of Western DEI initiatives on American and European companies, and how these factors contribute to the success or failure of media and gaming studios. We highlight the successes from Japan and China, the pitfalls of 'woke' culture on large organizations, and the implications of bureaucratic bloat on creativity. We also discuss the impact of UN initiatives on Japanese media, particularly anime and manga, and explore broader cultural tensions around gender roles, ethnic stereotypes, and the future of media production in a world increasingly influenced by AI. Additionally, we touch on the concept of teaching children about responsibility, financial independence, and the realities of the modern economy.

Malcolm Collins: [00:00:00] Hello, Simone. Today we are going to be talking about a interesting phenomenon, which is one, the persistent high quality of Japanese artistic endeavors as well as, The persistent efforts of the West to inject their companies and successful in some instances with D.

E. I. With the urban monoculture with woke ism and destroying those companies in the process we have seen, you know, throughout the course of this year, if we look at the disastrous dragon age veil card Assassin's Creed shadows..

It's encore, another major development project in the U S.

And for what I hear, things are looking good for a vowed.

And all of them are flopping. And then we get these huge successes both out of Japan and China. So like, I think blackness Wukong is out of China. We had a big success from Japan. I can't remember.

Yeah, the ones I was thinking of were games like Dragon's dogma to.

Final fantasy. Helldivers two,

frost punk [00:01:00] too.

And monster hunter wilds.

We had from like, I want to say Eastern European studio.

We had Helldivers. We had you've Helldivers? Was that a Japan? No, Helldivers was Eastern Europe. Okay. But even some Eastern European studios are getting corrupt. Like when they get too big, like, When any

Simone Collins: organization gets too big. Project Lead

Malcolm Collins: or whatever it's called, the one that developed the Witcher and like a lot of good games, they've become super infected with woke ism.

And they're now you know, like, oh, you see it in all this stuff. And it's correlated with the downfall of their studio and inability to make good products. Which I think we're increasingly seeing the bureaucratic bloat was in their studio was, which is that they adapted all this stuff. And, and the smaller studios in that region, like, you know, one of my favorite releases from this year, Frostpunk two, that's Eastern Europe, you know, And it's good.

It's Frostpunk two.

Simone Collins: Good.

Malcolm Collins: It's great. Yeah, I think the only good game that came out of the U. S. So I heard it had a big team in Eastern Europe was space Marines to but then we've also got like bad media in the U. S. And the question is, is [00:02:00] I want to get into like the U. N. Trying to ban this and the reaction to this.

Simone Collins: Okay,

Malcolm Collins: but why media like why I have a Crunchyroll account and I don't have a Netflix account and I know I should be giving money to Crunchyroll. It's just easy. Okay, and I don't have a Netflix account. Why should you not be

Simone Collins: giving money to Crunchyroll? Did they they're super woke

Malcolm Collins: they spend it on woke b******t.

They're terrible. But I don't have a Netflix account You know, I don't have an HBO account. I don't have a paramount account. And the the reason is Is because the media that's being produced there, if we talk about the one civilizat


Published on 1 year ago






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