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Three Moves Ahead 49: Strategy Games and Story Telling

Three Moves Ahead 49: Strategy Games and Story Telling

Published 16 years, 7 months ago
Description
This week, Troy, Julian and Rob talk about the limitations and possibilities of story telling in strategy games. Can you have an authorial perspective in a system driven genre? Is the RTS campaign story irrevocably broken? Is there anything on the horizon that might give us hope? And stay tuned to the end where I ask for feedback for our anniversary show.
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