CultCast #290 - Camaraderie, chaos, and the original iPhone launch stories you’ve never heard
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This week: you’d never know it from Steve Job’s effortless keynote introduction, but the original iPhone was plagued with huge design and production issues that almost made Apple call it quits, right up until the day it was released! To commemorate the iPhone’s 10th anniversary, we’ll recount some of the incredible stories behind iPhone’s beleaguered early days, and celebrate how Apple pulled off one of the greatest device launches in history.
And stay tuned for an all-new What We're Into!
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On the show this week
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Trying to build a better iPod
- iPod was ruling the world, it was 50% of Apple’s revenue.
- Apple had the wherewithal to realize it was only a matter of time before phones would do it all, and they realized they needed to build one.
- Well the iPod used a click wheel, so why not build a phone function into that? It worked great, until they realized it wouldn’t work for dialing numbers.
- Steve Jobs realized their multitouch technology, which existed as rough demo, could be the key to controlling the iPhone. But they’d had to shrink it. The technology at the time consisted of a ping-pong table-sized display with a projector shooting down onto it. They had found their solution.
The pressure