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The Medium is the Reality: Immersive Storytelling through Augmented and Virtual Reality | A Conversation with Thibault Mathieu | Audio Signals Podcast With Marco Ciappelli
Description
Guest: Thibault Mathieu, Founder and CEO, Wilkins Avenue AR
On LinkedIn | https://www.linkedin.com/in/thibaultmathieu/
On Twitter | https://x.com/thibaultmathieu
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Host: Marco Ciappelli, Co-Founder at ITSPmagazine [@ITSPmagazine] and Host of Redefining Society Podcast & Audio Signals Podcast
On ITSPmagazine | https://www.itspmagazine.com/itspmagazine-podcast-radio-hosts/marco-ciappelli
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Episode Introduction
Hello, everyone. I'm Marco Ciappelli, and you’re tuned into another episode of the Audio Signals podcast. If you're familiar with the show, you know that storytelling is at the heart of what I do—exploring how we communicate, how we connect, and how stories evolve to reflect the world around us. Today, I’m particularly excited because we’re diving into a whole new dimension of storytelling: augmented reality (AR).
Our guest is Thibault Mathieu, a pioneer in immersive storytelling from Paris, whose journey took him from dreaming of directing movies to designing AR and VR experiences that are pushing the boundaries of what's possible. In our conversation, we explore not only the how but the why behind AR storytelling—why it captivates us, why it challenges traditional narratives, and why it’s starting to become a game-changer in entertainment, marketing, and even our daily lives.
Note about the title
The reference in the title is to Marshall McLuhan’s famous concept, “The medium is the message,” from his 1964 book, Understanding Media: The Extensions of Man. McLuhan argued that the medium through which content is delivered profoundly shapes and influences the way we perceive and interpret that content. His idea suggests that the characteristics of each medium (such as television, radio, or print) are just as impactful as the actual message conveyed, because they transform the way information is received and understood by an audience.
In the context of AR and VR storytelling, this idea resonates because these technologies aren’t just new ways to tell stories—they actually redefine the experience itself. With immersive reality, the medium (augmented or virtual reality) becomes an interactive space that the audience can inhabit, creating a new form of engagement where the "message" or story is inseparable from the experience of being in an altered or enhanced reality.
A New Dimension in Storytelling
We’ve all seen storytelling evolve through the ages, from spoken words to books, radio, and film. But with AR, we’re stepping into a realm where stories don’t just exist on a page or a screen—they inhabit our physical spaces. Thibault’s work in immersive storytelling lets us experience narratives in a way that feels tangible, as if the digital world is blending with our own surroundings. Imagine walking into a scene where elements of a story appear around you, transforming the way we relate to both the story and the space we occupy.
The Role of Technology in Crafting Emotional Connections
Thibault and I discussed how new tech like Apple’s Vision Pro and Meta’s Quest 3 is closing the gap between reality and digital experience. The "uncanny valley"—that uncom