Episode Details
Back to EpisodesFinal Fantasy VII re-Translated: Interview with Daniel Burke
Description
This week, we interview Daniel Burke of the Beacause Project. The Beacause Project is a long running re translation effort of Final Fantasy VII. Daniel discusses the biggest motivators behind the translation effort. He talks about all the lost moments in Final Fantasy VII. Daniel did more than discuss the simple grammatical and spelling errors of Final Fantasy VII.
Hi, guys! Just had the interview and it was a lot of fun. I'll respond to questions here that we didn't manage to talk about and I hope you enjoy the interview as much as I did
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What were your first thoughts when playing FF7 the first time?
I had just had a Playstation bought for Christmas 1997 and had come from playing the Sega Megadrive games. I was not prepared for the cinematic FMV opening of FF7 in the slightest. It was way ahead of anything else I had ever seen. The music, the sound, the graphics, the direction - everything. I was awestruck. Then the game started and it just kept getting better. I'm actually getting warm feelings right now thinking about it, and this despite the hours I've already ploughed into the game. The thing that irritated me (the only thing) were the random battles. I wasn't used to that and it bugged me at first - so much so that I couldn't beat Gi Nattak in Cosmo Canyon because I had already escaped around 300 times by that point. I learned to get over my irritation of the random battles from that point on, though. Funnily enough, years later I learned I could have just used that Elixir you can pick up beforehand, rather than go outside and level up. Shame. Although I'd only have gotten stuck again at Materia Keeper. At some point, I realized that this was the greatest game I had ever played. Imho, the game that has come closest in overall excellence since is Final Fantasy X (FF8-9 are great, as is Resident Evil II, MGS1, Sonic and Knuckles, Mario 3, Mario 64, Ocarina of Time...I better stop there, there are so many).
What did you think of the final dungeon and final boss(es) of FF7?
Too easy and rather bizarrely (pun) shoehorned into the game. But FFs have a habit