Episode Details
Back to EpisodesChains of Promathia
Description
This week, Kaleb and Joe discuss the storyline in Chains of Promathia. We're currently about halfway through The Treasures of Aht Urghan.
Chains of Promathia
Final Fantasy XI: Chains of Promathia was released on September 16th, 2004 in Japan, and September 21st, 2004 everywhere else. This is the only expansion thus far that didn't include new jobs. Just like with Rise of the Zilart, the games main composer and arranger is Naoshi Mizuta. We also get a return of XI's Distant Worlds, featureing Izumi Masuda.
Story-
The story starts out in Delkfutt's Tower, with a bunch of Jeunoan scientists getting blasted by an explosion, due to a reversal of the energy flow to the crystal. The Ducal guard rush to the scene, and encounter a boy, who they take back to Jeuno. When we visit the kid, he gives us an amulet.
We skip a bit ahead, where Bahamut emerges from the water, giving us a warning that the Keeper of the Apocalypse is near. We then adventure to the three crags, Holla, Mea, and Dem, and are drawn into Promyvion. We defeat the enemies in this area, and come to the MotherCrystal. It is here that we run into Nag'molada, a Juenian diplomat. He attempts to slay the adventurer, to keep the crystal safe, but is stopped by the mysterious boy from earlier. When we reach a later crag, Nag'molada reveals that the boy has released Emptiness, a destructive force, on the crystal.
Once we defeat the Empty at the mothercrystal, we travel to the Tavnazian Archipelago for the first time. When we're unconscious, a group of Tarutaru's, the Chebukki Siblings, steal our amulet to take to the leader of Tavnazia, Prishe.
Prishe returns to town with her friend Ulmia after checking the area out. She informs the party of monsters amassing at Cape Riverne. Prishe returns our amulet, which is oddly identical to hers. Prise then wants to confront Bahamut in Cape Riverne for answers, and finds out that Nag'molada and the Chebukki triplets are already there. We run into Nag'molada singing an ancient song to Bahamut, proving that he is a Kuluu. Bahamut decides to honor the ancient pact made with the Kuluu ages prior. Bahamut is subdued by Esha'ntarl, a Zilart, subdues Bahamut in a magic web.
We then travel to Jeuno and turn ourselves in. We are wanted for treason, after all… We speak with Esha'ntarl, who by the way is smokin', suspects that the young man from earlier in the game is the Keeper of the Apocalypse, and charges us with capturing him to prove his innocence.
We then embark on a comical quest in Windhurst, where the Chebukki triplets are attempting to find their long lost father. Prishe is hospitalized, and given your amulet to stabilize her condition. The boy is spotted in Pso'Xja, and we head there. We then battle Diabolos, and realize we've been drawn into a dreamworld. The boy arrives, and rescues Prishe. We also find out that Tenzen, another of our companions, has a blade that houses Phoenix. Phoenix requests help from Diabolos, but instead is offered to stay in the dream world to avoid the shittiness of reality. It should be noted that Phoenix and Diabolos are two of the five terrestrial avatars charged with the protection of Vana'diel. The others are Carbuncle, Fenrir, and Bahamut. The party then seeks out Bahamut again, searching for answers.
We meet up with Bahamut, and request his aid. He sends one of his cronies after us, and we kill it. Afterwards, Bahamut tells Phoenix that she's wasting her time, and that the Emptiness will win. The party recognizes a song that Phoenix starts singing, and Bahamut and his wyrms. We find out that the Emptiness is the will of the Twilight God, Promathia, who cursed mankind for trying to reach Paradise.
Prishe then reveals that she had an accident as a child when she came into contact with the baptismal vessel deep below the church, which has stopped her