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Why Are Woke People Not Buying Woke Products? ... Are Woke People Fictional?

Why Are Woke People Not Buying Woke Products? ... Are Woke People Fictional?



In this podcast episode, the hosts delve into the catastrophic failures of recent 'woke' video games and explore the puzzling absence of a supportive woke audience. They discuss the severe underperformance of high-budget titles like 'Concord' and 'Dustborn,' theorizing why these games failed despite being heavily marketed to woke ideologies. The conversation expands to analyze the broader implications of wokeism in the culture, video game industry, and corporate environments. They also consider alternate theories about why woke signaling doesn't translate into tangible support and how this might signal a larger cultural shift.

[00:00:00] can we activate , a woke user base? If we just go pure woke, be creative, go story heavy. Like, is that something that can be done?

Right. Answer appears to be no. And so this is genuinely a little perplexing to me. Because my interpretation of the current American electorate or body is about 15 to 20 percent of America Genuinely hold some form of woke ideology.

Yet this faction is not buying anything. And the question is why now I there's, I'm going to go over the generic theories that people make, right? One is to say, well, the mistakes that these companies are making is that they are listening to people who are very loud online, which is predominantly people without anything else going on in their lives, i.

e. [00:01:00] unemployed people. Who don't have the money to go out and buy games. And it's like, that's an interesting theory. But the problem with that theory is I can just look at the donations from , the famed tech company. And like, 98 percent of , Facebook is going to The Democrats or I can look at the very fact that Sony even thought to produce this day.

Clearly, there's a large technocratic faction in America that works in large well paying bureaucracies that is Or at least signals that they are woke, right?

Would you like to know more?

Hello, Simone! It is wonderful to be here with you today! I am excited to be chatting with you, and the reason I am excited to be chatting with you today is Something happened in the video games industry, which is this last week, which is going to change American culture and world culture going forward.

That's a big statement. [00:02:00] The consecutive and catastrophic failure of one, a AAA title and then two, a really big and, and sort of emblematic woke game. And so in this podcast, I think many people have missed the core mystery of what's happening here. What they focus on is the wokies are trying to be like, Oh, you know, horrible right wing.

Boycott caused us to lose, blah blah blah blah, right? You know, that's their take on this. And then the right wing is looking at this and saying, Oh my god, this is amazing, look at them suffering, look at them seething, like, Things are gonna definitely have to change here. And I think what's being missed between these two interpretations, Is where is the woke audience and when I say this, I mean this in a real sense.

I'm not saying the woke audience is smaller than woke people expect it [00:03:00] to be, right? I'm saying it appears the woke audience. Is virtually non existent and where this is really made clear to me that was on a slide scholars episode right now and the other guest was a a former college professor and he was talking about all the woke stuff that was happening on his campus And I was like wait, wait, wait, we cannot be here gloating About how no woke people exist to buy these products while at the same time talking about this woke oppressive environment on college campuses.

Yeah. Right. Where is the woke customer? There's a discrepancy at play, right? So first I want to talk about why this is so big. Okay. So there have been video game crashes in the past, which permanently transformed the industry like. The E. T. game for people who are familiar with that. Actually, I want to quickly look up how many copies sold


Published on 1 year, 3 months ago






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