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FOOD (Remastered!): Feast or Famine: The Impact of Food on TTRPGs
Description
When it comes to roleplaying games, there are many factors that can
greatly influence the overall experience. One of these often overlooked but crucial elements is food. Whether in-game as a resource or in the real world as sustenance during a gaming session, food can have a significant impact on the gameplay and the enjoyment of players. In this remastered episode of the RPGBOT.Podcast, we discuss food. We discuss how food can define a scene, a setting, and a culture. We explore the starvation rules in DnD 5e and in Pathfinder 2nd edition, discuss what's so frustrating about them, and propose some ways that you can make starvation a meaningful concept in a game where Goodberry exists.
This episode was originally published November 24, 2021
Special thanks to @ for this week's question of the week.
MATERIALS REFERENCED IN THIS EPISODE
- RPGBOT.Podcast episodes referenced in this episode
- DnD 5e
- Goodberry
- Heroes' Feast
- Mordenkainen's Magnificent Mansion
- Variant Rule: Gritty Realism (DMG page 267)
- Pathfinder 2e
- Other Stuff
- Arcadia Magazine from MCDM Productions – As of this podcast episode's release, the article on eating monsters has not yet been published
- Dead Alewives D&D (they don't have an official site, but this YouTube video is probably the most popular way to consume the sketch)
- Do Not Let Us Die In The Dark Night Of This Cold Winter (affiliate link)
- Smaug (Wikipedia)
- Water World (IMDB)
- World's Largest Dungeon on DriveThruRPG (affiliate link)
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