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Description
TCW Podcast Episode 206 - SEGA Saturn Part 1
In this in-depth exploration of the SEGA Saturn, our focus delves into the intricate technology that underpins the console. We delve into the challenges associated with 3D modeling, collision detection, and object occlusion, scrutinizing how the Saturn, primarily a sprite-based system, manages to incorporate 3D elements. The pivotal moment arrives with the announcement of the Sony PlayStation, prompting SEGA's aspirations for enhanced 3D capabilities. SEGA sought Hitachi's involvement to augment the machine's speed for handling 3D demands. Fortuitously, the utilization of the SH2 chip presented an opportunity for two processors to collaborate seamlessly. Our discussion delves into the profound technical intricacies, laying the groundwork for the subsequent episode where we will unravel the repercussions of these technological endeavors for SEGA and the Saturn.
TCW 127 - Dreams of SEGA: http://podcast.theycreateworlds.com/e/dreams-of-sega/
TCW 129 - The Crash That Almost Was: http://podcast.theycreateworlds.com/e/the-crash-that-almost-was/
Workstation VS Desktop: https://www.youtube.com/watch?v=KpBWaiWcXAk
Workstation VS Gaming PCs: https://www.youtube.com/watch?v=IMSx2MUHSWM
The Abyss - CGI Making of 1989: https://www.youtube.com/watch?v=gAFIUuFRkBA
Terminator 2 Advanced Photorealistic Morphing: https://www.youtube.com/watch?v=37YrnLbQda0
How Did They Get the CGI in Jurassic Park to Look so Good?: https://www.youtube.com/watch?v=l4UuQxjFpfU
TCW 087 - Virtual History: http://podcast.theycreateworlds.com/e/virtual-history/
Z-Buffer - Friday Minis: https://www.youtube.com/watch?v=F9GyYKcLDaw
How Games Have Worked for 30 Years to Do Less Work: https://www.youtube.com/watch?v=CHYxjpYep_M
Doom Engine - Limited but still 3D: https://www.youtube.com/watch?v=ZYGJQqhMN1U
Collision Detection in Quake: https://www.youtube.com/watch?v=wLHXn8IlAiA
MDShock: https://mdshock.com/