Episode Details
Back to EpisodesThe Shadow Court
Description
Sooner or later, the most sinister of the Unseelie were bound to rear their greasy and/or misshapen heads, no? While Banality is an ever-present threat that changelings must struggle against, and nobles-versus-commoners is an important piece of the metaplot, it's important to remember that the balance of light and darkness is another critical conflict for the Kithain. The Shadow Court is the first supplement in the canon to really go in-depth into the Unseelie ethos, the structure and motivations of their court, and what it means to be a baddie (or a beastie, or a bogie). This week, we're taking a deep look at that tome, which is one of the densest with material in the entire line. Bear with us for the wild ride...
the nature of evil
This is a Big Topic that will probably get its own episode at some point, but a few things need to be said about the relationship of the Unseelie, and the Shadow Court, to eeeeviiilll. The WoD games overall trade in shades of grey, making it difficult to say that the Seelie are overtly "good" and the Unseelie overtly "bad". One could claim that the traits, actions, and outlooks that do fall into the "good" camp tend to crop up more regularly, in sum, among the Seelie, and vice versa among the Unseelie. But there are Seelie who are bloodthirsty, haughty, tyrannical, inflexible, and manipulative, following codes for their own sake and believing that they are Right about everything. And there are Unseelie who are empathetic, joyful, egalitarian, and honest. To draw a parallel with Dungeons and Dragons (yeah, yeah), the better analogy for the Courts might be "Lawful" (with a tendency towards good) for Seelie vs. "Chaotic" (with more wiggle room for evil) for the Unseelie, and where an individual falls within them is on the Good–Evil spectrum is their own thing.
The Shadow Court, as a book, just kind of stirs the already-murky waters. There are Unseelie in the book who, despite their contempt for the Seelie, seem to simply be passionate freedom-lovers with the occasional bad temper. But then there are amoral jerks who engage in human sacrifice and make a career out of emotionally abusing Dreamers to get their Glamour fix. Introducing the Thallain as kiths who can never become Seelie and operate as the right hand of nightmare doesn't exactly help the reputation of the "dark side." Importantly, the Shadow Court is not the Unseelie Court; just as importantly, the former is often pulling the latter's strings. Even among the Shadow Court, though, true evil is not a given, especially because the book seems to highlight the fluidity of Court identity: changelings come and go from its ranks, rising and falling in prestige. (That being said, many Shadow Courtiers certainly seem willing to hang out with some truly twisted types...)
Ultimately, the game is more interesting when the nature of good and evil isn't predetermined, and the movement between the two becomes the focus of a story, with the Court conflict as a metaphor. Why shouldn't a Thallain have a redemption arc? Why shouldn't the most prim and proper Seelie countess have a long slide into decadence? Changelings rebel against stagnation and stasis, so shifting attitudes, identities, and allegiances are perhaps more in line with this game than the others. As we mention in this episode, Changeling has a reputation for being "not dark enough" (for whom? what does that even mean?), but as this book demonstrates, there is a whole buffet of options that range from the purest of the pure to the dankest of the dank. A word of caution, though—the book's wishy-washiness extends to its use of gaming tools to protect the sensibilities of gamers when needed. It doesn't really offer a stance on how to use or not use violence, sexuality, depravity, etc., so remember: talk. to. your. players. and find out everyone's m