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Microcast: Unity Runtime Fee

Microcast: Unity Runtime Fee

Published 2 years, 7 months ago
Description

James Batchelor and Brendan Sinclair dive into the backlash around Unity's proposed Runtime Fee.

As the industry waits for the engine provider's revised plan to charge developers for every install of their game (past certain thresholds), we look at how Unity could have handled both the announcement and the need for more revenue in a different way.

We also discuss the impact on developers and their trust in the tech firm, as well as the games industry's concerning reliance on two engine providers.

As always, you can get more news, insight and analysis at www.gamesindustry.biz

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