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TLAS3 Chapter 3 The Doomspire
Description
The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with.
LinksTranscript: https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing
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Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
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Begin a session: peril lies ahead, or lurks just out of view
Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic
Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view.
Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.
Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With expertise, focus, or observation: Roll +wits
[Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]
On a hit, you succeed. On a weak hit, choose one.
Take +2 momentum
Add +1 on your next move (not a progress move)
Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Stay vigilant: Roll +wits
[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
On a weak hit, as above, but this progress costs you. Choose one.
Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).
Face a peril at the waypoint: Envision what you encounter.
Burn Momentum? No
Lose Momentum: When you are delay