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Designing to a Cost: Reverse Engineering the Creative Process in the Apparel Industry

Designing to a Cost: Reverse Engineering the Creative Process in the Apparel Industry

Episode 10 Published 3 years ago
Description

Designing to a Cost

In this episode, Rachel shares her experiences as a development and product manager in the apparel industry, focusing on the importance of collaboration between product management, design, and development teams when designing to a cost.

We'll also unravel the complexities of FOB pricing and target costs, teaching you how to use them effectively when crafting a design brief. Learn strategies for working with development and materials teams to ensure that your product's cost is both efficient and effective. 

 

In this episode, you'll hear:

-How to handle the tailspin that is often associated with costs that are too high.

-Rules Rachel has developed for designing to a cost.

-Cost breakdowns for direct-to-consumer pricing.

-Where your margins should be.

-How certain portions of the FOB pricing should be divided.

 

We can't wait to hear what you think of this episode!

To connect with Rachel, you can join her LinkedIn community here: LinkedIn.

To visit her website, go to: www.unmarkedstreet.com.

 

Like, comment & subscribe to her YouTube channel and learn more at https://www.thebusinessofapparel.com
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