Episode Details
Back to Episodes[Ep209] Tons of Plank
Description
Hey there, Shenanites! In this episode, we discuss 3D spreadsheets, rickety wood towns, and the changing architecture of the games industry. No big. We’re all swimming in a sea of arbitrary distinctions. But that doesn’t mean you can’t turn your mope into dope!
Questions answered (abbreviated):
- unanimostly: What was the most interesting software dev problem/requirement you've come across making this Levelhead?
- divo: You mentioned your PR team on a podcast. Is that a team you contract out to? What sort of things do you look for in a PR team?
- Maximilio: Someone like Jonathan Blow completely disagrees with [the acceptance of a certain amount of grind and says] it wastes and does not respect the player's time. "The Witness" involves a lot of time-intensive stuff but the grind happens in the player's head. How do you feel about Jon's view?
- That_Rumpus: Over the lifetime of the studio, is there a particular basket you're happy you put a few eggs into? Something that may/may not have paid off, but you're glad it was there?
- Challosis: What are your thoughts on self-improvement vs. self-acceptance?
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