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[Ep209] Tons of Plank

Published 6 years, 6 months ago
Description

Hey there, Shenanites! In this episode, we discuss 3D spreadsheets, rickety wood towns, and the changing architecture of the games industry. No big. We’re all swimming in a sea of arbitrary distinctions. But that doesn’t mean you can’t turn your mope into dope!

Questions answered (abbreviated):

  • unanimostly: What was the most interesting software dev problem/requirement you've come across making this Levelhead?
  • divo: You mentioned your PR team on a podcast. Is that a team you contract out to? What sort of things do you look for in a PR team?
  • Maximilio: Someone like Jonathan Blow completely disagrees with [the acceptance of a certain amount of grind and says] it wastes and does not respect the player's time. "The Witness" involves a lot of time-intensive stuff but the grind happens in the player's head. How do you feel about Jon's view?
  • That_Rumpus: Over the lifetime of the studio, is there a particular basket you're happy you put a few eggs into? Something that may/may not have paid off, but you're glad it was there?
  • Challosis: What are your thoughts on self-improvement vs. self-acceptance?

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