Episode 323
Recorded at Metatopia 2018
Presented by Anne Ratchat, Rob Donoghue
In each game, players make choices starting character design/assignment. How does a designer balance creating meaningful decisions while balancing choice paralysis? How does the feel of the game change by increasing and decreasing choices available?
Published on 6 years, 8 months ago
If you like Podbriefly.com, please consider donating to support the ongoing development.
Donate