Podcast Episode Details

Back to Podcast Episodes
#147 - Anthony Garcellano (Metroid Prime Remastered, Tony Hawk, Film, Art, Crunch etc.)

#147 - Anthony Garcellano (Metroid Prime Remastered, Tony Hawk, Film, Art, Crunch etc.)


Episode 147


Anthony Garcellano is an artist who is best known for his contract for GameSim working on Metroid Prime Remastered, he has also worked on Tony Hawk, Call Of Duty and Crash Bandicoot and also sound scoping for films such as Man Of Steel and Transformers Dark Of The Moon. He currently works for gaming studio InXile.

#metroidprimeremastered #tonyhawk #gamedev

SOCIAL MEDIA

Artstation - https://www.artstation.com/garcellano

Instagram - @agarcellano3d

Twitter - @agarcellano

TIMESTAMPS

00:00 - Intro

01:37 - Frustration Of Waiting To Put Metroid Prime Remastered On The Resume/Bloodlines

04:45 - Anthony’s Career Path/Florida/How Anthony Ended Up At Gamesim

07:00 - Making The Art For Tony Hawk Pro Skater

08:19 - Making The Art For Metroid Prime Remastered/Retros Art Palette/Rooms Anthony Worked On

12:18 - Metroid Prime Remastered Best Looking Game On Switch

13:20 - Anthony Seeing The Modular Kit From Retro Studios

14:45 - Flaaghra Transitioning Tunnel/Refining Collision For Remasters

16:31 - Tony Hawk Example

17:34 - QAing At An External Studio Is Limited/Working Remotely

18:45 - Being An Ambivert/Seattle

20:22 - Office Vs Remote Work/Working On Call Of Duty

22:35 - Not Being Credited On Call On Duty And Understanding The Reasons

24:40 - Getting Familiar With Metroid Again When He Got Contract

25:53 - When Contract On Metroid Prime Finished/Gamesim’s Team

27:00 - How Retro Contracted Out/Why Anthony Left Gamesim

30:02 - Anthony Loves Metroid Primes Soundtrack

30:58 - Anthony’s Artistic Strengths

32:00 - Artistic Pipeline Materials For Tony Hawk

34:29 - Tony Hawk Vs Metroid Prime Differences With Art Pipeline

35:52 - How Many Passes Anthony Made Before Lead Approved His Metroid Prime Art/Nintendo QA Testers On Collision

38:48 - Tallon IV Overworld Caused Anthony Trouble/Framerate

42:00 - Weekly Meetings

43:45 - Sound Conversions For Film/Not Being Credited

45:41 - Having An Interview And Not Being Able To Prove That He Worked On A Film/Rotoscopes

48:39 - Anthony Left Film And Joined Gaming Industry Because He Wasn’t Credited On Films

49:00 - Anthony’s CRUNCH On Smurfs Film

51:15 - Crunch On Films Vs Games

54:33 - Michael Bay Visit

55:40 - Worshipping Celebrities/Gaming Industry Not Having Celebrity Devs

57:25 - Film Is Finally Recognising VFX Artists

58:09 - Mandatory Vs Self Inflicted Crunch

59:50 - Anthony Being Puzzled As To When Metroid Prime Remastered Would Be Announced

1:00:22 - Shadow dropping/Metroid Primes Japan Release Date/Japan

1:02:18 - Anthony Can’t-Wait For His Project At Xile Gets Announced

1:05:20 - Where To Follow Anthony Garcellano


Published on 2 years, 10 months ago






If you like Podbriefly.com, please consider donating to support the ongoing development.

Donate