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#146 - Tyvic Stallworth Interview (Last Of Us Part II, Call Of Duty:Warzone, QA, Mario, Naughty Dog)

#146 - Tyvic Stallworth Interview (Last Of Us Part II, Call Of Duty:Warzone, QA, Mario, Naughty Dog)


Episode 146


Tyvic Stallworth is a game developer who has worked on games such as Last Of Us Part II and Call Of Duty: Warzone, he is currently a developer at Sucker Punch productions.

You can check out his gaming channel here https://www.youtube.com/@UCQP8-hs7qhuV9PQpIjTcjng

#lastofus #callofduty #naughtydog

TIMESTAMPS

00:00 - Intro

00:39 - Tyvics Workout Regime/LA Traffic

03:00 - Naughty Dog Staff Traffic Commute

03:40 - Naughty Dog Documentation/Tyvis Early Days At Naughty Dog

04:10 - Moving From QA Into Design

06:20 - Moving From Last Of Us II Multiplayer Team To Single Player Team

07:24 - Tyvics First First Job As A Designer On Last On Us II/LISP

08:50 - Work In QA

10:45 - Tyvics Philosophy On Design

12:00 - Why Naughty Dog Is One Of The Best Studios

14:10 - Why Tyvic Left Naughty Dog

15:03 - Working On Call Of Duty: Warzone

16:40 - Working On Clash Mode/Nebular 5 Bomb

19:10 - Who Comes Up With Game Mode Ideas On Warzone

20:10 - Convincing Colleagues With Proof Of Concept

21:20 - Prototyping Vs Pitch Documents/Super Mario Example

23:30 - Why Mario Is Tyvics Favourite Character Of All Time

25:20 - Being Skeptical Of Super Mario Odyssey Before Release/PC Gaming

26:10 - Tyvic Will Only Watch Super Mario Film For The Culture

27:35 - Last Of Us Series/Uncharted Film/Video Game Adaptations

29:16 - A.I. Art/AI As A Tool/Hypothetical Scenario

33:50 - Traditionalists Vs Adapters

35:00 - Tyvics Approach To Time Management

39:06 - Interaction With Neil Druckmann/Hierachy Of What People Are Going Through

41:50 - If You Have A Question About Something Just Ask

42:25 - Learning Music So He Could Understand Sound Design Lingo

42:50 - Structures Of Desks In Gaming Studios/Tunnel Vision

44:30 - Emotional Roller Coaster Of Last Of Us II Multiplayer

47:50 - Factions For Last Of Us Part 1 Was Made In 4 Months

48:30 - Disconnect Between Developers And Higher Ups In A Game Studio

52:38 - Hating A Game Once Its Complete/Burnout

56:00 - Finetuning Last Of Us Part II During The End Of Development

57:40 - Finding Bugs Despite Gruesome Work Schedule

1:00:15 - Cut Off On Reap Of Return On AAA Games

1:03:45 - PS5 Has Been Out For Years Already

1:04:15 - Where To Follow Tyvic Stallworth


Published on 2 years, 11 months ago






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