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The SFFaudio Podcast #632 - READALONG: Blade Runner (1997) by Westwood Studios

Episode 632 Published 4 years, 10 months ago
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The SFFaudio PodcastThe SFFaudio Podcast #632 – Jesse, Paul Weimer, Marissa VU, talk about the 1997 Westwood Game computer game of Blade Runner

Talked about on today’s show:
1997, Good Old Games GoG, PCs, old games on new computers, what style of game is it?, another excuse to talk about Blade Runner, very happily, years later…, Marissa’s introduction to Blade Runner and Philip K. Dick, a point and click adventure, first person shooter, make your guy walk across the room, a meditative game, Myst, King’s Quest, Police Quest, graphics, these are sets, its all Blade Runner, the sounds of Blade Runner, the mood of Blade Runner, its always raining, go through the sewer again, its still a story, still storytelling, replayable, 10 hours, a wordless walkthrough, somewhere deep in the operating system, a designer’s cut, different things that can happen, the sets are the same, randomized at the start, what you’re uncovering, replicant or not a replicant, Jesse likes being one of the horrible creatures he’s killing, Ray, the things we thought were cool in the game, the esper, so fun, so cool, the gun part of the game is the least good part of the game, the interactions, the surprises, moving towards a particular answer, NieR:Automata, different endings, work your way down, an ending you want, 13 or 26 endings, moonbus, shoot them all right before the end, good job slick, killing replicants, the ending from the theatrical cut of Blade Runner, The Shining, a happy ending, the weird fake happy ending of Brazil, drive off with the 14 year old sex slave gynoid, drive off with the adult replicant, drive off alone, the moonbus ending, a hard game to find out what you’re missing, unrelenting in a way games were back then, you had to know DOS, VGA graphics, the moonbus track, that can’t be me, wait a second I might not be what I think I am, is it a real dog?, we’ll see, Deckard and Gaff, little people, landed off the coast, that moonbus, a parallel story to the movie, a lot more world building than we see in just the world , for example the cheese, did you find the cheese?, real cheese in her fake jerked chicken, food and meat, Mercerism, everybody in this society must be vegan, animal murder, this game is a bridge between the movie and the original novel, the people who made this game paid fucking attention, Philip K. Dick’s other novels, robot Lincoln, We Can Build You, Clovis is the Ray Batty of this story, the actors, James Hong as the eye guy, Jeff Garland, Brion James at the Yukon Hotel, Tortoise? What’s that?, he’s only 4 years old, J.F. Sebastian, the movie brings back memories of the game, the wok restaurant, landing on the police headquarters, Tyrrel’s sunlit room, a lot of sewers, the music, the enhancement, the background voices are all separated out, very grainy, graininess, a whole “enhance” meme, a wonderful wonderful game, nostalgia, its too smooth, claymation smooth, 8-bit love, impressionism, they have the ability to do it another way and are choosing not to, more like a novel, more like a story, walkthrough vs. play, that’s what I look like, Blade Runner 2049, unresolved plot threads, full of cutscenes, form of dialogue, change your demeanor, Fallout 3 and 4 and Ne

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