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#81 - Mick Gordon Interview (DOOM, DOOM Eternal, Killer Instinct, Mixing, Composing, Game Awards, Royalties etc.)

#81 - Mick Gordon Interview (DOOM, DOOM Eternal, Killer Instinct, Mixing, Composing, Game Awards, Royalties etc.)


Episode 82


Mick Gordon is a video game composer who is most well known for scoring DOOM and DOOM Eternal. He has also composed numerous other games like Killer Instinct, Prey and Wolfenstein. He is widely praised for his unique composing style as well his tight mixing of video game music. 

SOCIAL MEDIA WEBSITE - mick-gordon.com TWITTER - @Mick_Gordon Facebook - Mick Gordon Instagram - @mick_gordon

#Doom #DoomEternal #KillerInstinct

 

TIMESTAMPS

00:00 - Intro

01:14 - How Mick Ended Up Scoring For Killer Instinct/Failing Demos

04:35 - The Direction Mick Was Given For Killer Instinct

05:53 - Learning Throat Singing

08:31 - Jago Theme Set The Direction Of The Music For Killer Instinct

10:45 - The Reality Of Deadlines & Crunch

12:40 - Doing Overnighters/Domino Effects Of Problems

14:34 - Micks Mixing Tips

16:38 - Micks BFG Division Mixing Breakdown

18:39 - Bands Having Unrealistic Expectations For Mick To Master It Like BFG Division

19:20 - Selecting Particular Instruments To Use Based On Frequency Range/Layering

21:30 - The Synth Wave Melody For BFG Division

23:20 - Originally No Guitars Were Allowed In DOOM

24:19 - Rip & Tear Was Originally Rejected/BFG Division Added Late In Development

26:25 - Implementation Of The DOOM Music

27:58 - Expectations Of DOOM Eternal/Direction Of Music For DOOM Eternal

30:16 - Writing The Music And Refining It

31:50 - Into Sandy’s City Remix Being Cut From DOOM Eternal

34:54 - Getting Feedback From Rejected Demos/Seagull Managers

36:20 - Mick Gordon Remixing DOOM For Smash Bros

37:15 - Mick Doesn’t Get Royalties

38:30 - Anonymity

40:25 - How Covid Changed The Game Industry

41:20 - Difference Between Composing For Indie & AAA

42:26 - Mick Hearing His Own Music In The Gym

43:12 - Mick’s Performance At The Game Awards

48:34 - Mick Tells Game Awards Smoke Story

49:27 - Mick Wants To Work On MK/Work Mick Has At The Moment

50:15 - Reaching Out For Projects/Challenge Of Making Games

52:49 - Designers Aren’t Sure What They Want From A Composer

54:10 - Mick Actively Moves Away From Doing Projects To Similar

55:58 - Working With Bring Me The Horizon

57:33 - Differences Between Working On Music Projects As Opposed To Games

59:41 - Spinals Theme Process

1:01:10 - Mick Shows Off Kangling instrument Used For Spinals Theme

1:02:41 - Analysing Robin Beanlands Spinal Theme For Killer instinct

1:03:24 - Sampling Killer Instinct

1:04:00 - When To Keep Themes Close To The Original Tracks And When Veer Off Course

1:05:55 - Cinders Theme

1:06:25 - Robin Beanland/Recording Of Original Killer Instinct

1:07:15 - Playing Music By Ear

 


Published on 4 years, 10 months ago






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