Episode 118
Lawrence Schwedler is a program director for the music and sound design program at Digipen. He previously spent a considerable amount of years working at NST on games such as Metroid Prime Hunters, Pokemon Puzzle League and Mario Vs Donkey Kong.
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Lawrence Schwedler Lectures
https://youtu.be/vnh-yPyhLCU https://youtu.be/8dxv4nZy0L0 https://youtu.be/J15Rkl0lPjY
TIMESTAMPS
00:00 - Manscaped Sponsor Segment/Intro
02:30 - How Lawrence Ended Up Working For Nintendo
06:50 - Music Lawrence Submitted For NST Job Application/MIDI Data
10:50 - Limitations Of The Nintendo DS/ComposingThe Music For Metroid Prime Hunters
15:40 - Lawrence Got Little Direction From Nintendo On MPH Music/Metroid Prime’s Influence On MPH Music
19:50 - The One MPH Piece That Nintendo Told Him To Correct
21:00 - Work Structure At NST/Music For First Hunt
23:20 - Kenji Yamamoto’s Guidance Of Music For MPH
26:26 - Differences Between Audio In Film & Games/Soundscapes
28:25 - Blurring The Line Between Sound Design & Music
30:10 - Music & Sound Design Of Zelda: Breath Of The Wild/Non Linear Implementation
32:10 - Time Spent On Sound Design/Revisions On Mario Vs Donkey Kong
33:43 - Being A Good Composer Is No Longer Good Enough/Audiokinetic Wwise
37:02 - Requirements To Get Into Digipen BA In Arts Of Music & Sound Design
40:20 - Sound Design Starts With Music/Learning A Vast Amount Of Skills
47:42 - Lawrence Feels An Obligation To Teach Students Skills That Won’t Become Obsolete
53:45 - Being Real With Students On How Competitive The Audio Space Is
56:38 - Music Design/Laying The Foundation For Students To Find A Job
1:00:30 - Imposter Syndrome/Working For Nintendo Was Some Of The Most Stressful Times For Lawrence
1:03:45 - Lawrence Has A Twitch Lecture On Zelda: Breath Of The Wild
Published on 3 years, 11 months ago
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