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#121 - Zoid Interview (Metroid Prime, Cameras, Scripting, Sequence Breaking , Programming etc.)

#121 - Zoid Interview (Metroid Prime, Cameras, Scripting, Sequence Breaking , Programming etc.)


Episode 121


Zoid is a retired game developer who worked in the industry for over 32 years on games such as World Of Warcraft, Dota 2, Portal, Quake and Metroid Prime. He was Senior Engineer on Metroid Prime 1 & 2 and worked closely with the late great Mark Haigh-Hutchinson

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SOCIAL MEDIA

TWITTER - @ZoidCTF

 

TIMESTAMPS

00:00 - Intro

00:52 - Miyamoto Referring To Zoid As Zoid-O-San

01:53 - Game Problems Miyamoto Pointed Out On Space Pirate Frigate/Scale

03:45 - Bluerooms To Scripting To Artwork

05:19 - Morphball Cameras/Camera System

08:42 - Doors/Loading Rooms and Triggers

10:54 - Retro Studios Licensed An Open Source Compression Software To Gain More Memory

13:29 - Spindle Camera In Prime 2/Dark World Transitions

14:57 - Elevators/Physics Transition Of Samus

17:16 - Horizontal Doors Were Removed In Prime 2 Due To The Screw Attack

18:06 - Screw Attack Camera

19:06 - Metroid Prime Has One Of The Most Complicated Third Person Cameras Ever

19:44 - Most Bosses In Prime 2 Were Done By The Designers Themselves/Scripting System

21:35 - Cinematic Camera System Having 1 Frame Glitches 

22:45 - E3 Response To Metroid Prime

24:06 - Tutorial Section Of Prime 1(Worked)

25:13 - Parasite Queen/Strafing

26:06 - Translating Design Ideas To Work/Damage Hue

29:05 - Spider Ball Guardian Scripting System

29:41 - Elder Chozo Room In Chozo Ruins Took A Month To Script

33:30 - Infinite Ball Jumping Wasn’t Considered Because Of Rooms Without Ceilings

34:50 - Master Layers/Why Zoid Put In Locks To Prevent Sequence Breaking

36:09 - Speedrunners/Sequence Breakers

36:58 - Enemies Respawingb

37:58 - Metroid Prime Would Still Have To Be Made The Same Way TodayMemory Allocation

40:40 - Manscaped Sponsored Segment/Memory Allocation Part 2

42:39 - Falling Off Cliffs In Prime 2

44:10 - Being A Professional Street Fighter II Player In The 90s

45:04 - Super Metroid/Zoid Put Super Metroid Into Metroid Prime But Nintendo Declined It

46:50 - Metroid Game Code Was In Japanese

48:00 - Working With Tanabe On The Incinerator Drone & Phazon Mines

49:10 - Network Programming For Multiplayer For Portal 2/Dota 2

50:44 - Zoid Speedrunning Metroid Prime Before Going Gold

51:37 - Zoid Worked 100 Hour Weeks For Months On Prime 1

52:10 - Donkey Kong Tropical Freeze’s Camera System/Zoid Misses RUDE Camera System

54:17 - Zoid Suspects Retro Have Rewritten The Renderer For The RUDE Engine

54:56 - Zoid’s Early Days

57:13 - Why Zoid Retired/The Best Part Of Game Development

59:33 - How Zoid Dealt With Adjusting To Not Working

1:01:27 - Where To Follow Zoid

1:01:59- Zoid Hates NFTs 

1:04:06 - Retro Studios Calibre Of Talent Will Never Be Replicated


Published on 3 years, 11 months ago






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