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#127 - DoctorM64 Interview (AM2R, Skippy The Bot, Game Design, Programming, Composing etc.)

#127 - DoctorM64 Interview (AM2R, Skippy The Bot, Game Design, Programming, Composing etc.)


Episode 127


DoctorM64 is the man behind the Metroid 2 fan remake AM2R. He spent over 8 years developing it in his spare time. His efforts werent in vain as now he is a programmer at Moon Studios and recently worked on Ori:Will Of The Wisps.

#am2r #metroid #metroid2

SOCIAL MEDIA

TWITTER - @DoctorM64, @PROJECTAM2R

YOUTUBE -  @Milton Guasti 

Join the Kiwi Talkz Discord server to make guest submissions and submit questions to guests! https://discord.com/invite/gJ6VgGq2

 

TIMESTAMPS

00:00 - Intro

00:28 - How The Name DoctorM64 Came About

01:50 - Times DoctorM64 Considered Giving Up On AM2R

04:00 - What Was Developed From The Get Go/What Changed Throughout Development

07:03 - Skippy The Bot Section In AM2R

10:39 - Skippy The Bot Flash Game

15:14 - Musical Approach For AM2R

17:01 - Refining The Music/Working With Composers

20:22 - Trying To Lessen The Repetitiveness Of The Metroid Encounters

23:20 - A.I. Programming Of The Metroids

25:31 - Challenge Of Overhauling Zeta, Omega & Metroid Queen

29:26 - Random Crashes In Game Maker And Losing Development Progress

30:57 - Water Distortion Filter Effect

33:02 - How The Power Generator Area Came About/Static Electricity Filter Effect

37:10 - Designing The Escape Sequence

41:39 - Input From The Speedrunning Community During Design

43:45 - Working In A Team As A Programmer Prepared Him To Manage The AM2R Team

46:48 - Approach To The Lore Of Metroid

49:40 - Problems With The EMMIs In Metroid Dread

52:02 - DoctorM64 Marvelled At The Agility Of Samus In Metroid Dread

53:19 - DoctorM64 Can’t Help But Critique Metroidvania Games

54:19 - Development Eventually Gets Stale So You Need Others To Look At Design With Fresh Eyes

56:15 - Where To Follow DoctorM64


Published on 3 years, 9 months ago






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