Episode 127
DoctorM64 is the man behind the Metroid 2 fan remake AM2R. He spent over 8 years developing it in his spare time. His efforts werent in vain as now he is a programmer at Moon Studios and recently worked on Ori:Will Of The Wisps.
#am2r #metroid #metroid2
SOCIAL MEDIA
TWITTER - @DoctorM64, @PROJECTAM2R
YOUTUBE - @Milton Guasti
Join the Kiwi Talkz Discord server to make guest submissions and submit questions to guests! https://discord.com/invite/gJ6VgGq2
TIMESTAMPS
00:00 - Intro
00:28 - How The Name DoctorM64 Came About
01:50 - Times DoctorM64 Considered Giving Up On AM2R
04:00 - What Was Developed From The Get Go/What Changed Throughout Development
07:03 - Skippy The Bot Section In AM2R
10:39 - Skippy The Bot Flash Game
15:14 - Musical Approach For AM2R
17:01 - Refining The Music/Working With Composers
20:22 - Trying To Lessen The Repetitiveness Of The Metroid Encounters
23:20 - A.I. Programming Of The Metroids
25:31 - Challenge Of Overhauling Zeta, Omega & Metroid Queen
29:26 - Random Crashes In Game Maker And Losing Development Progress
30:57 - Water Distortion Filter Effect
33:02 - How The Power Generator Area Came About/Static Electricity Filter Effect
37:10 - Designing The Escape Sequence
41:39 - Input From The Speedrunning Community During Design
43:45 - Working In A Team As A Programmer Prepared Him To Manage The AM2R Team
46:48 - Approach To The Lore Of Metroid
49:40 - Problems With The EMMIs In Metroid Dread
52:02 - DoctorM64 Marvelled At The Agility Of Samus In Metroid Dread
53:19 - DoctorM64 Can’t Help But Critique Metroidvania Games
54:19 - Development Eventually Gets Stale So You Need Others To Look At Design With Fresh Eyes
56:15 - Where To Follow DoctorM64
Published on 3 years, 9 months ago
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