Podcast Episode Details

Back to Podcast Episodes
#144 - Jack Mathews Interview - Metroid Prime 20th Anniversary (Crunch, A.I., Fetch Quests, Bosses, Speed Booster, Reflections, First Person )

#144 - Jack Mathews Interview - Metroid Prime 20th Anniversary (Crunch, A.I., Fetch Quests, Bosses, Speed Booster, Reflections, First Person )


Episode 144


To celebrate the 20th anniversary of Metroid Prime, Lead Technical Engineer on the Metroid Prime Trilogy, Jack Mathews returns to the show talk all about the behind the scenes development of the game.

#metroidprime #metroid #nintendo

 

You can watch our previous podcast here

https://youtu.be/_vkczsDyZp4

 

TIMESTAMPS

00:00 - Intro

00:47 - How Often Super Metroid Was Referred To During Development

02:20 - A.I Systems/Beetle In Chozo Ruins

05:45 - Chozo Ruins Was The First Area Worked On

06:44 - Mirror Plate In Chozo Ruins

07:45 - Finding Ways To Show Samus’ Reflection In First Person

09:00 - Reflections Causing Frame Rate Issues

10:40 - Third Person Vs First Person Optimisation 

11:20 - Why Speed Booster/Shinespark Isnt In The Prime Games/Motion Sickness

16:20 - Limitations On The Space Jump & Screw Attack

19:34 - Andy O’Neil’s Contributions

24:00 - Crunch On Prime 1/Retro Studios Old Studio

27:25 - Whata Burger Story/Debugging During Crunch

29:38 - Bug In The Pause Screen Story

30:00 - Elevator Glitch Story

36:30 - Wanting The Metroids To Be More Dangerous In The Prime Games

39:11 - Writing And Story Of Prime Games/Video Game Writing Problems

43:00 - Environmental Story Telling Of Prime 1 & Super Metroid

44:20 - Why The Fetch Quests Were Implemented

46:00 - Prime 1’s Pacing

47:20 - Why Kraid Was Cut/Omega Pirate Scripting

50:30 - Parasite Queen

52:00 - Flaaghra 

54:10 - Thardus/Meta-Ridley

55:20 - Metroid Prime Battle

56:20 - Bosses Of Prime 2/Development Problems Of Prime 2

57:20 - Difficulty Vs Stressfulness To The Player/Prime 2 Examples

1:01:00 - Difficulty Of Light Bubbles In Prime 2

1:02:00 - Prime 4 Will Not Be Metroids Breath Of The Wild Moment

1:05:00 - Fans Having Unrealistic Expectations

1:07:00 - Jack Misses Working For Nintendo/Prime 4 Wishes

1:08:26 - Metroid Prime HD Rumors/Game Rumors

1:10:50 - Kiwi Thanks Jack & Devs As Metroid Prime Helped Him Cope With His Mother’s Death

1:12:00 - Jack & Kiwi Reflect On Feeling Old & Prime 1

1:13:20 - QOL Improvements Jack Would Want For Prime 1 HD

1:14:50 - Elevator Between Phendrana Drifts & Tallon IV Overworld Wasnt Considered

1:15:40 - During Development The Devs Were Constantly Worried Prime 1 Would Be Too Short


Published on 3 years, 1 month ago






If you like Podbriefly.com, please consider donating to support the ongoing development.

Donate