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TLAS2 Chapter 10:To the Brink
Description
Whether fleeing cutthroats in a cat and mouse chase over the roofs of the Docks, or avoiding a full-scale war in the streets of the Mercers' Quarter, or trying to stop the society wedding of the decade, each of The Spider's three teams are on a desperate mission to thwart the Unseen's insidious plans.
LinksTranscript: https://docs.google.com/document/d/1w8m4cGHHVmuYYIz8-vbF3W3RN2C-fkRBlj5ZZm9bcnA/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
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Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Team Crace
PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 0/10
RACING CLOCK
- Escape 0/6
- Cornered 0/6
ACTION: Trace: Finesse: sprint along the rafter, Desperate, Limited 1d: 4 (success with consequence) 1XP
CONSEQUENCE 1: 2 Stress
CONSEQUENCE 2: Mark clock segment(s)
RESIST (PROWESS 3d) 6,4,2: 0 Stress
RACING CLOCK
- Escape 1/6
- Cornered 1/6
ACTION: Crater: Wreck: lay down covering fire (item: ), Desperate, Standard, 2d: 1,5 (success with a consequence) 1 XP
CONSEQUENCE: Suffer harm or damage
RESIST (PROWESS 3d) 5,2,3: 1 Stress
RACING CLOCK
- Escape 3/6
- Cornered 1/6
ACTION: Trace: Hunt: pick off pursuer (fine long bow), Risky, Standard, 2d: 3,5 (success with a consequence
CONSEQUENCE: End up with worse effect: -1 effect level
RACING CLOCK
- Escape 4/6
- Cornered 1/6
ACTION: Crater: Skirmish: push lead pursuer off the roof, Risky, Limited, 2d: 6,5 (success)
RACING CLOCK
- Escape 5/6
- Cornered 1/6
ACTION: Trace: Lead a Group: Prowl (evade pursuers), Risky, Standard,
Trace: 1d: 4
Crater: 5
Success with Consequence: End up in a worse position: -1 position
RACING CLOCK
- Escape 6/6: ESCAPED
- Cornered 1/6
COMPLEX Q: Why is the situation Desperate? 522, 634 (flying dove, bowl of fire)
Peace goes up in flames
PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10
Team Spilow
PROGRESS CLOCK: Recover the Doctor and return with him