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TLAS2 Chapter 10:To the Brink

TLAS2 Chapter 10:To the Brink

Season 2 Episode 33 Published 3 years, 10 months ago
Description

Whether fleeing cutthroats in a cat and mouse chase over the roofs of the Docks, or avoiding a full-scale war in the streets of the Mercers' Quarter, or trying to stop the society wedding of the decade, each of The Spider's three teams are on a desperate mission to thwart the Unseen's insidious plans. 

Links

Transcript: https://docs.google.com/document/d/1w8m4cGHHVmuYYIz8-vbF3W3RN2C-fkRBlj5ZZm9bcnA/edit?usp=sharing

All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/

Twitter @TheLoneAdv

Email TheLoneAdv@gmail.com

Podbean https://theloneadventurer.podbean.com/

Blog https://carlillustration.wordpress.com/

Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/

Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark

Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing

Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing



Mechanics

Team Crace

PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 0/10

 

RACING CLOCK

  • Escape 0/6
  • Cornered 0/6

 

ACTION: Trace: Finesse: sprint along the rafter, Desperate, Limited 1d: 4 (success with consequence) 1XP

CONSEQUENCE 1: 2 Stress

CONSEQUENCE 2: Mark clock segment(s)

RESIST (PROWESS 3d) 6,4,2: 0 Stress

 

RACING CLOCK

  • Escape 1/6
  • Cornered 1/6

 

ACTION: Crater: Wreck: lay down covering fire (item: ), Desperate, Standard, 2d: 1,5 (success with a consequence) 1 XP

CONSEQUENCE: Suffer harm or damage

RESIST (PROWESS 3d) 5,2,3: 1 Stress

 

RACING CLOCK

  • Escape 3/6
  • Cornered 1/6

 

ACTION: Trace: Hunt: pick off pursuer (fine long bow), Risky, Standard, 2d: 3,5 (success with a consequence

CONSEQUENCE: End up with worse effect: -1 effect level

 

RACING CLOCK

  • Escape 4/6
  • Cornered 1/6

 

ACTION: Crater: Skirmish: push lead pursuer off the roof, Risky, Limited, 2d: 6,5 (success)

 

RACING CLOCK

  • Escape 5/6
  • Cornered 1/6

 

ACTION: Trace: Lead a Group: Prowl (evade pursuers), Risky, Standard,

Trace: 1d: 4

Crater: 5

Success with Consequence: End up in a worse position: -1 position 

 

RACING CLOCK

  • Escape 6/6: ESCAPED
  • Cornered 1/6

 

COMPLEX Q: Why is the situation Desperate? 522, 634 (flying dove, bowl of fire)

 

Peace goes up in flames

 

PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10






Team Spilow

 

PROGRESS CLOCK: Recover the Doctor and return with him

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