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Modern Mythos with Jon & Seth - Ep.07: Investigator Organizations & Optional Uses for Characteristics
Published 4 years, 6 months ago
Description
Topic 1: Optional Uses for Characteristics
- APP -- Change the base chance of Charm to be Half APP (Current base Charm is 15%)
- APP -- Grant a Bonus Die on Charm, Fast Talk, and Persuasion rolls if APP is 70+, conversely grant a Penalty Die on Charm, Fast Talk, and Persuasion rolls if APP is 30-
- APP -- Grant a Bonus Die on Intimidation rolls if APP is 30-, or a Penalty Die if APP is 70+
- STR -- A successful Jump roll lets investigator leap a distance of One-Fifth STR in feet with a full running start
- Currently in 7e, Jump is across or down the character's Height, or 2x height with running start.
- Alternative might be the base of 20% is replaced by 1/5 Str + 1/5 SIZ.
- OR since Build is already calculated of SIZ + STR, maybe Build is Bonus Die to Jump (Build 1 = 1 Bonus, Build 2 = 2 Bonus, no unenhanced PC will have above a 2 Build)
- SIZ -- Grant a Bonus Die on Intimidation rolls if SIZ is 70+, or a Penalty Die if SIZ is 30-
- CON -- Investigator can hold their breath for CON x1 seconds without a penalty, then apply one Penalty Die on skills done during CON x2 seconds, then apply two Penalty Dice for skills done during CON x3 seconds. An additional Penalty Die is applied for each additional multiplier of CON in seconds. If an investigator holds their breath longer than CON x5 in seconds, then a Hard CON roll is required to not pass out for 1D6 rounds.
- Drowning/Asphyxiation in 7e is CON roll made each round. Once failed it is 1D6 per Round until can breath.
- Round is left intentionally vague.