Episode 1272
In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar gam…
Published on 20 hours ago
Episode 1271
In this podcast, I talk about a key component of design: set structure.
Published on 20 hours ago
Episode 1270
This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.
Published on 1 week ago
Episode 1269
A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.
Published on 1 week ago
Episode 1268
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.
Published on 2 weeks ago
Episode 1267
Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®—FINA…
Published on 2 weeks ago
Episode 1266
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.
Published on 3 weeks ago
Episode 1265
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.
Published on 3 weeks ago
Episode 1264
In this podcast, I talk all about my trip to this year's San Diego Comic-Con.
Published on 4 weeks ago
Episode 1263
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.
Published on 4 weeks ago
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