In episode 535 of 'Coffee with Butterscotch,' the brothers dive into the complexities and pitfalls of live service games, highlighting recent industry trends and discussing how giant corporations han…
Published on 5 hours ago
In episode 534 of 'Coffee with Butterscotch,' the brothers discuss their internal project management tool, Blork, and the complexities of making it scalable for public use. They dive into the challen…
Published on 1 week ago
This week, we talk about game jams, brands, and networking. Work the room, shake hands, and collect stories. The most valuable connections are the genuine ones — people who share your context and get…
Published on 2 weeks ago
In this episode, we discuss alignment, process shifts, and the power of a good hook. A good idea alone isn’t enough to stop the scroll, but an absurd twist on the familiar might do the trick! How do …
Published on 3 weeks ago
This week, we talk about webcams, worldbuilding, and wrist savers. When your camera starts following you around and your keyboard looks like a boomerang, you know you’ve crossed into true ergonomics.…
Published on 4 weeks ago
In this episode, we discuss talks, toys, and templates. A checklist may look like busywork, but a well aimed set of questions is often the only thing standing between smooth handoffs and a never endi…
Published on 1 month ago
This week, we talk about decades, board games, and labor capture. First they said AI would save you time. Now it just bills you for every second it spends doing your job worse than you could. Ah yes,…
Published on 1 month, 1 week ago
In this episode, we discuss cuts, cuts, and more cuts. Cutting features is a critical part of shaping a game. Before launch, when you’re free from player expectations, you can step back and think abo…
Published on 1 month, 2 weeks ago
This week, we talk about game updates, publishing pain points, and shifting expectations. For a small indie, launching a game feels like a wild experiment. But with a bigger team, it’s a high-stakes …
Published on 1 month, 3 weeks ago
In this episode, we discuss the Crashlands 2 Update and the visibility tax. Marketing sounds easy: cut a trailer, toss up a post, and call it a day. But it’s more like lining up dominoes; the trailer…
Published on 2 months ago
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